Formula D Expansion 3 : Singapore / Docks
From the Publisher...
No pain, no gain, however to win the races the pain will worth it! Welcome to the third extension of Formula D!
As always one side is Formula 1, and the other side is Street racing…
In the Formula D expansion, Singapore, the race starts at night. The design team got me on this one, for the first time of my life I can say I really like the graphics of a Formula 1 track.
On a Tactical side, the game features a turn with 3 stops, as well as, two relatively tight turns with two stops! There is even the curve of Sundec City which, while requiring only one stop, leaves you between 1 to 4 squares to negotiate it… at the exit of the only long straight line! That will hurt my tires.
You can feel the monsoon not too far. It is raining, it is gloomy. Slick rain tires are your best friend.
Singapore consists of a Coastal town, variable weather, a tricky track with hard decisions on each turn, lots of common points with the basic track Monaco, and some surprises if you manage it in the same way. I will let you discover it; I believed that the coastal towns acting as tax shelters and Formula 1 are a natural!
In August 2009 there was a small contest with many great ideas. A lot of people wanted their name associated with Formula D, however only one could win, and that person was Christophe Cillier. He gained the contest of an urban circuit. Docks, is the name and here it is published.
For those who have memory (and years on the meter, yes you are old if you know what I’m talking about): ex-fire Casus Belli, you know the insert with the road exchanger? Well there is a little of that.
The Docks are a vast plain. From there three circuits which all cross, themselves. There are containers forgotten on the track. In brief the circuit consists of a full zone of activity...and action. It goes in all directions; we can make a structured race or can just go crazy. Don’t get too close, or I will toast you!
The docks consist of only one large turn with 3 stops. Others? Only 1 stop. That is sick! Here there are no neighbours that will shoot you with a rifle, no police patrol force (the police force, they prefer to protect the residential districts that those where that feels perspiration, not?). There is a small oil spot on the track. But very small, don’t worry about it (don’t worry, I will for you). So small that you won’t even notice it...I tell...don’t care about it...
A last, the stands are accessible only by one of the three junctions. No rest until the end...
more information at the Board Game Geek website
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|Assuming that you already have the base game, there is no better way to get a longer life out of your Formula D game than to have extra tracks to play. The original game comes with two tracks which are both good in their own right, but they can get old pretty quick. With four (or even more if you get other expansions) tracks, you can keep each session fresh!
|After you've played your base game a whole bunch, there is no better way to get a longer life out of your Formula D game than to have extra tracks to play. The original game comes with two tracks which are both good in their own right, but they can get old pretty quick. With four (or even more if you get other expansions) tracks, you can keep each session fresh!