Risk Legacy
From the Publisher...
Well, this is new. It's your world. It's your war. It's your legacy. We’re doing something different with Risk Legacy. This is a game where the choices you make in one game
end up affecting future games, where actions have consequences, where you shape the history of your world. We’re going to ask you to write on your game, to mark it, put stickers on it, and even to throw away parts of it.
In fact, that’s how the game works. What you’ll end up with is a game that has been through a war- your war.
No two games will be close to the same. Each will have its own history, its own weaknesses and strengths, and
its own heroes. The early games you play in this world will be somewhat simple and straightforward (for a Risk game). But the
choices you make in those games will echo throughout future ones. As you get further into the wars, more and
more richness will come into play. You’ve probably already noticed that there are a number of envelopes and compartments that
are sealed off. They’ll get opened and their secrets will be revealed as you play the games. We
know that you could rip them all open right away, but you’ll enjoy it more if you wait for the
right moment. It’ll be worth it. You’ll also see that many sections of the rulebook are blank.
New rules will come into play as games progress on this world. So what’s new here? Lots of things. If you’ve played Risk before, you’ll see that most
of what’s inside is a Risk game at its core. Combat is the same, for the most part.
Getting troops largely remains untouched. But you should still look through
the rules before you begin your first battle. In 2128, after years of global warfare, theoretical physicists
joined together with astronomers, engineers, and particle
physicists to announce a breathtaking breakthrough: the
ability to create new Earths. Instead of warring over ever-scarcer resources and everdiminishing
supplies, factions and populations could transport
to a verdant Earth, untouched by humans. With great fanfare, the colonists departed for the first earth
clone created, ready to leave war behind. It took two months for the first battle to take place. It turns out that factions weren’t so ready to share, to give up
past grudges, or to forgive trespasses. As future Earths were colonized, future wars followed. You have one of these Earths. It is waiting for your story,
your wars. As of now there are no cities, no wars, even the
continents are unnamed. But all that will change. The wars will come. They always do.
Read
more information at the Board Game Geek website
Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.
A.J. Sansom
Risk Legacy puts "regular" Risk to shame for two very important reasons:
1) You do not win by the "total Global domination" that was used in previous games. Instead, you must gain 4 victory points, so you'll find yourself trying to strategize quick strikes to gain control of key regions.
2) With each game that you play, you alter the world in the game FOREVER! You use a permanent marker to name regions and place stickers on the board to show ammo shortages and new cities. After several games, you will have a completely unique game that no one else in the world will have an exact copy of.
This is such a unique idea for a game; I truly hope that designers use this idea more in the future! |
|