Nuclear War Card Game
From the Publisher...
A comical cataclysmic card game for 2-6 players of all ages. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 30 minutes to play. Invented by Doug Malewicki in 1965, this game has remained popular for over 20 years. Anyone who ever had to participate in a "civil defense drill" by hiding under his or her desk in grade school, or ever had a bomb shelter in the back yard should play this game. One of the few games where it is possible to have no winners (often everybody loses!). You have to play it to believe it. This game's a blast! It was chosen for Games Magazine's "Games 100" for 1984. "The quintessential `beer-and-pretzels' game: simple, fast, easy to learn, and loads of fun. Minimal prep time: shuffle the decks and deal." - Tim Kask, Adventure Gaming Magazine. (Boxed, 140 cards and spinner).
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This is a rather old game that has stood the test of time. I remember being introduced to it before I really got into board games. Back then (as now) I was fascinated by the way the requirement for a delivery system for the bombs adds a timing element that really rewards planning ahead. It is still a luck-fest due to the big variability in the value of different cards, but that is what creates memorable moments and is just part of the charm. |
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