Plunder
From the Publisher...
Ay, there, Captain! Welcome to the waters of the pirate game that finally has the right of it!
Are ye' tired of pirate games which ignore the adventure, the feel of the wind on your face, or get mired in details of riggin' and supplyin' yer' fine vessel, or even go the other way - bein' so simple that ye' get bored as a plank after three games?
Plunder is then the game for ye':
Exploration - Plunder is a big game in a little box. We threw the board over and use cards instead. The cards are laid down as your look-out sees what's next to you, so you discover a new map each game! You only draw cards as you move, so (like a real pirate), you don't tend to stay in one place for long...
This is a PIRATES' game! A pet peeve of mine are games that say they're "pirate games" - but you end up playing a trader in fear of your cargo from the non-player pirates which sometimes show up in the game (yawn). In Plunder you are a Pirate Captain, and sail the seas like a real pirate, taking plunder and surviving calamaties along the way!
All can play - we've playtested Plunder with family, friends, and other gamers from 8 to 60+ years old, and all have enjoyed it. We've especially designed Plunder so that adults and children will both have fun playing the same game!
Multiple ways to win - true, there is only one goal: be the first Captain with 60 silvers, but you can get there by trade, combat, or exploration!
Balanced between history and adventure - the ships, nations, and ports are right out of the history books. The kraken, mermaid, and ghost ship aren't! There are also many, many touches of the period and genre: you must share your Plunder with your crew, you will capture Prize Ships to haul the plundered cargo back to port, and if you don't pay yer' crew, they can mutiny! Worse, you just might have to pay the Governor's Tax, or even Stand Trial... but don't worry, all Captains manage to find a way to survive in this game - they just can't resist the lure of booty!
Balanced between strategy and luck - as a game based on cards, you choose which cards to play from the ones you have. In addition to a regular effect, every card has a number which can add to yer' crew, cannon and such. This gives a fair amount of strategy to the game. Will you plunder the Treasure Fleet of New Spain and use a Treasure Map's number to help, or just try to find the treasure instead? There are also many meaningful choices to make, such as: will you stay in port to get a Letter of Marque or sail to draw more cards? Will you take that loaded English Galleon (which might have naught for cargo), or buy some Spice and sell it for a profit later? Along with all this is a fair amount of luck, such as Storms overtaking you at any time and Encounters played on you by your fellow captains.
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more information at the Board Game Geek website
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