Grand Alchemist, the
From the Publisher...
The Renaissance period saw important changes in Europe. Many works of art were created by painters, scholars and architects alike. New ideas emerged. European courts lead a sumptuous existence and Princes from all over the Continent became great patrons of art. There were some very mysterious people also living during this age. These alchemists were trying their best to discover the Philosopher's Stone, the secret of transmuting "base metal" into gold. They lived in the deepest recesses of the European castles, working night and day in secret laboratories sponsored by the aforementioned Princes. These men - part scholars, part scientests - wer versed in Alchemy, a form of chemistry especially concerned with tyring to discover a way of chainging ordinary meals (such as lead) into gold. They were great travelers as well; they visited the major European universities in search of forgotten scrolls or formulae. But they wer watched and hunted by the Inquistion! Each player plays and alchemist and two of his assistants : who travel around Europe in search of secret scrolls which will enable them to perform a transmutation. They must gather all the secret scrolls of an alchemical family (Earth, Moon or Sun) and create the long coveted gold. But they must hurry! Othe players can steal their scrolls and hinder their movements. They can also discover their secret laboratory and reveal its location to the Inquisition! The inquisitor searches Europe's cities fro the locations of these secret laboratories. He can arrest an alchemist, send him to prison and destroy his scrolls. The player who first obtains 5 gold ingots become the Grand Alchemis (thus winning the game). Contents: 1 game board 80 cards 1 investigation sheet 25 wooden pieces 1 piece board 3 dice 1 rulebook
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