Buggo
From the Publisher...
Turn all of the bug tiles face down to form a sandbox of hidden bugs. The first player draws a card from the deck that indicates how many bugs they need to find. If you need to find three bugs for example, begin turning over bug tiles until you’ve found three bugs, and keep the tiles you’ve turned over. Or, you can stop after you’ve found less than three bugs and in this case also get to keep the tiles you’ve turned over so far. If you decided to keep going and end up finding more than three bugs, or if you turn over a Buggo tile, you don’t collect any bug tiles on this turn and must return whatever you’ve turned over so it is face down where you found it. Each bug tile you collect is worth a point, and the player with the most points wins. For advanced players, change the winning rule so that the player who collected the most bugs wins, rather than the player with the most tiles. What Do You Learn? Enhances memory and counting skills
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Bush
I have been playing this with my not-quite 4 year old and he LOVES it. A simple combination of memory/matching type game with a bit of counting added in, it's certainly not hard for littles to pick up. There's even a bit of strategy to the tile-collecting game: if you're assigned to collect 5 bugs and you find 4 with the first two tiles you overturn (say, two bugs on each tile), you can opt to stop there or risk going for the 5th 9by hoping for a tile with but 1 bug on it) -- but if you turn over a 2- or 3-bug tile, you lose all the tiles you've found in this round (ok.. think Blackjack: do you hit on that 17 or keep going?).
And the prospect of possibly turning over "Buggo", a black-widowish spider, is actually quite thrilling. Well, for a 4 year old.
Fine for 2 players, it's most fun with more. |
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