Playing Gods: The Board Game of Divine Domination
From the Publisher...
Lightning. Tornadoes. Tsunamis. Plagues.
Natural disasters?
Or signs of gods' wrath?
The earthly and divine realms meet in Playing Gods. Whether wreaking disasters of biblical proportions on innocent populations or bestowing providence and goodwill, the gods have ever made sport of humans. Though imbued with amazing powers, the gods are jealous. (It's no coincidence that the very first of the Ten Commandments is "You shall have no other gods before me.") Other gods, with their silly miracles and ridiculous beliefs, diminish the glory and importance of the one true god-or so each of them believes!
Enact the religious struggles ripped from today's headlines with Moses, Jesus, and others, or step back in time to don the mantle of the Norse ruler Odin, the Roman god Mars, the Celtic warrior Morrigan, or Kali the Hindu god. Wiccans can battle Scientologists and ancient Mayan gods for control over the world... the only limit is your imagination. Unleash floods and plagues on each other's followers, while protecting your own flock. The god with the best strategy, skill, and luck shall rule the world....
Playing Gods is a satirical board game of divine domination. Two to five players each play a different god, and compete with each other to take over the world. This is done by spreading your believers, converting the followers of other gods, or killing them off with Acts of God.
Playing Gods also has an open-ended structure that encourages player creativity. For example, players may choose to be a figurehead of one of the five main religions, or they may choose to create their own gods – or even be their own god! In the Expansion Pack (sold separately), artistic and creative players may even write and design their own cards.
Playing Gods is fairly simple to learn. The board is a simplified map of the Earth, with five continents each containing four regions. Colored chips representing sects (groups of followers) are placed on those regions. Circling the globe is an outer ring where the gods move around the board, gathering power through Wrath and Conversion cards. Wrath cards (also called "kill cards") are used to bring down Acts of Gods and natural disasters, while the Conversion cards are used to convert other gods' followers to your beliefs. The game ends when one god has either killed or converted all other gods' sects, or has spread followers to occupy more than half the world (11 regions).
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more information at the Board Game Geek website
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