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Sentence Says

Sentence Says by Marban Industries, Inc.
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Manufacturer: Marban Industries, Inc.  Visit their site
Designer: Sherry Martin ; Jenna Banks
Lance Makuau
Players: 2 to 6
Time: 15 to 30 Minutes
Categories: Card Game
Abstract Strategy
Word
Negotiation
Party Game
Memory
Humor
Educational
Mechanics: Trick taking
Betting/Wagering
Co-operative Play
Memory
Dice Rolling
Ages: 7 and up
Availability: Unavailable 
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Our Price:  $23.45 - Retail $29.95
Reward Points: 2,345
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From the Publisher...

Sentence SaysTM picks up where word games leave off by challenging players to create an actual sentence (no spelling required).

The object of the game is to accumulate points by creating sentences out of dealt letter cards. Each letter represents the first letter of a word of a player's choice. For example: the letter "B" could become "Big", "Before" or any other word that begins with the letter "B".

A player can arrange their cards in any order to create a sentence, but must first announce "Sentence Says" before saying their final sentence. The sentence must make sense in order to win the sentence points that are found at the bottom of every letter card.

Easy enough, right? Well, there's more! Action cards drawn before each player's turn give an instruction to completing a sentence. Examples of action cards are: "To get your points, you must create a sentence in the form of a question" or "To get your points, you must create a sentence with an animal or insect in it".

Players will also have a time limit: 15, 30, 45 or 60 seconds, depending on the roll of the dice.

There are also extra points awarded to successfully stealing a sentence if another player loses their turn. This adds an extra element of challenge and fun to this already thought provoking game concept. It also keeps all players engaged in the game, no matter whose turn it is.

The first player to reach 100 points wins the game!

All of the cards are oversized (3-1/2" x 5-1/4"), made of extra heavy 16pt. card stock and are UV coated for added durability. All components are oversized and produced from only the highest quality materials, making Sentence SaysTM a keepsake as well as a very handsome gift!

Contents:
40 action cards
22 consonant cards
6 vowel cards
5 steal cards
4 sand timers
1 oversized die
1 rule sheet

Our Comments...

MarBan Industries, Inc., announced that Sentence Says™, The Quick-Thinking Sentence Creation Game™, is the recipient of a 2005 Toy of The Year award, the top honor given by the 2005 Top Creative Toy Awards panel at Creative Child magazine.

Parents know best and in awarding Sentence Says, The Quick-Thinking Sentence Creation Game, its seal of approval, the Parents’ Choice Foundation acted on that wisdom. The Parents’ Choice Awards are presented to products that meet and exceed standards set by educators, scientists, performing artists, librarians, parents, and yes, kids themselves.

DR. TOY names Sentence Says “100 BEST CHILDREN’S PRODUCTS FOR 2004” award winner. The prescription for a product that offers a child something “extra” for optional learning, play and fun is Sentence Says™ according to Dr. Toy otherwise known as Stevanne Auerbach, Ph.D., noted child development authority, as listed in the 13th annual report “Dr. Toy’s 100 Best Children’s Products 2004,” which appears in Dr. Toy’s Guide located at www.drtoy.com.

Creative Child magazine’s ‘Seal Of Excellence’ is awarded annually to children’s toys that are recognized for their excellence in promoting creativity in play. The Sentence Says award will be highlighted in the publication’s November issue and will be featured in a special section of its website, www.creativechildonline.com, under the Top Creative Toys for 2004 heading. Creative Child magazine is a bi-monthly publication that provides parents with the latest information on how to nurture their child’s creativity.

Sentence Says™, The Quick-Thinking Sentence Creation Game™, is a big winner in this year’s iParenting Media Awards Back-to-School Call receiving both the iParenting Media Winner Award, which signifies an outstanding product and the iParenting Media Hot Award, which signifies that a product appeals to those seeking the latest in “hip” or “hot” merchandise. The two distinctive iParenting Media Awards represent outstanding achievements in the children’s and/or juvenile product marketplaces. The exhaustive evaluation process features three independent review teams including a licensed childcare facility/school, a game and toy expert and a parent. In addition to the outside reviews, every product was evaluated and endorsed by the iParenting Media Awards Executive Committee.

Read more information at the Board Game Geek website


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