Princes of the Renaissance
From the Publisher...
As you can probably tell from the title and cover artwork the game is set in
Renaissance Italy. Each player takes on the role of one of the minor condottiere
princes, such as the Gonzagas or d'Estes. Then there are the big five major
cities, Venice, Milan, Florence, Rome, and Naples. These are not controlled by
individual players but players will gain 'interests' in them as the game
progresses. Each city has six tiles, most of which represent a famous character
such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special
properties which are linked to the character on the tile. Thus Cesare Borgia
will help you to become more treacherous, while a Venetian merchant will
increase your income. These tiles are also worth victory points, depending on
the status of the city at the end of the game.
A city's status will change as a result of war. When two cities fight they
will each need a condottiere to fight for them. Players bid, using influence
points, to decide who will represent each city. The outcome of the war will
depend on a little luck and the size of each player's army. Each player also
gets paid for fighting, no matter what the outcome of the war is. Thus players
can turn influence into gold, which in turn can be used to buy more City
tiles.
No game on the Italian Renaissance would be complete with an element of
treachery. Players can be openly treacherous by buying Treachery tiles, which
will allow them to do nasty things like steal influence, bribe troops, or knock
players out of an auction. However, the game allows players to be devious in
other ways, that still remain legal. Making sure that a war goes the way you
want it to is an important part of the game, and it is not always the player
with the best army that ends up fighting. Want a city to lose, well become
Condottiere for them and make sure you have a really bad army, or use Treachery
tiles to bribe your own troops not to fight. At some point some player will
become the Pope, which means they can form a Holy League, (i.e. join one side in
a battle). Want to make sure the Pope is on the 'right' side, well why not bribe
him. What player negotiate over is up to them. The game does not force
negotiation and works perfectly well without it but it remains an avenue for
players to explore.
Components
Princes of the Renaissance will contain the following:
- Rulebook (in English and German)
- Full colour mounted map
- 96 Full colour card tiles
- Gold and Influence counters
- wooden game markers and dice
Our Comments...
Please note that the publisher's rules are in English and German.
This is the official errata from the Warfrog site:
Princes of the Renaissance Errata
STARTING POSITIONS Venice - 7, Milan and Florence - 6, Rome and Naples - 5.
TROOP TILES A player may only own a maximum of one of each type of Troop tile.
SWISS MERCENARIES The +1 modifier applies to both the defence and attack of a Pike unit.
EVENT TILES More than one Event tile can be placed in a City box.
Read
more information at the Board Game Geek website
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