Clans
From the Publisher...
The game is set in late pre-history, a time of transition - when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel their lives would be more secure and less arduous if they formed larger groups. This led to the formation of the first villages. The players compete to be involved in the most and most valuable villages.
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more information at the Board Game Geek website
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AmericanEagle
This is an interesting abstract game, with very nice components and plays extremely fast (less than 30 minutes). The three different ways to score and the mystery of not knowing your opponents, makes this a unique game. Trying to figure out the color of other players and make your best play is somewhat difficult, yet I’m sure there’s more to this game than I’m seeing. |
What makes Clans great (appart from the colourful components) is really trying to figure out who is playing which color. It provides a whole new dimension to the game, where your decisions become influenced by uncertainty and thus much less predictable. |
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