Ivanhoe (reprint 2007)
From the Publisher...
Take on the role of a knight and join the prestigious tournaments at the king's court. Use your cards to win the jousting competitions, or fight with your sword, axe or morningstar. Rally your squires, gain the support of a maiden and play action cards against your opponents. The first player to win four or five different tournaments becomes the overall victor. The game consists of many consecutive tournaments. The player who starts the tournament determines which weapon will be used in it. A tournament may start as jousting, as a fight with swords, axes, or morningstars, or as a fight without weapons. Usually a tournament is fought with the same weapon throughout. However, some action cards allow the players to change the current tournament weapon.
A player who wins a tournament receives one token of the final color in which the tournament was fought. However, a player who wins a jousting tournament may take any color token (due to the prestige of the jousting tournament). Let the tournaments begin!
110 full-color Playing cards (70 color cards; 20 supporter cards; and 20 action cards)
25 colored chips (tokens)
7-page Rule Book (includes Sample Tournaments)
more information at the Board Game Geek website
Customer Raves - Write your own Rave about this game!
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Everett Hathaway -
The Fantastic Four
|Ivanhoe may be a game that's overlooked, but it should not be. My friends and I have had many slobber-knockers that leave us exhausted and dozens of tactical battles that leave us second-guessing each other. For a lighter game, it plays deep and strategy in your card play and weapon (color) changes is key. For a rousing joust, swordfight or fisticuffs, nothing is more fun than this (gotta love that "Break Lance" card). The box is also a treat and gives you insight into all the pertinent characters in the Ivanhoe saga.
Lee Kok Khing -
|This game is actually very addictive once you get into it. High tension builds up progressively and will reach a climax when more than one player is one chip away from victory. You can start to see players taking side with each other, giving ideas for support and screw-the-king with the right group. I really have great fun with it.