1960: Making Of A President
From the Publisher...
All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty. Kennedy challenged Americans to confront the uncertainties and tumult that were already emerging in 1960. He set his vision not in the past, but on new frontiers.
In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.
As with a real election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both
Contents: 1 Game board, 108 cards, 150 wooden support cubes, 2 Candidate pawns, 50 State seals, 12 Momentum markers, 8 Endorement markers, 3 Issues marker, 2 wooden Turn/Phase cubes
more information at the Board Game Geek website
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|This game is great for middle and high school students. It really engages them, but at the same time they are learning about history and our presidents. I even used it to turn into a book report later about any president the student chose.
|This game cannot be beat if you (or someone you play games with) is a history buff (particularly, a US history buff). Beyond that, I (as someone who is not a history buff) enjoy the game just because of the back-and-forth of the overall election. Very unique and entertaining game.
|Another winner from the Twilight Struggle team. The gameplay is not as varied or complex, but it is a nice, lighter version of their card-driven system, and it focuses on one of the most interesting elections in US History. I learned quite a bit while playing it.