Clippers
From the Publisher...
THEME
During the second half of the 19th to the beginning of the 20th centuries, great trading companies
exploited the new trade opened to the South Pacific. This was the age of the large, fast, and
strong-hulled Clipper ship. In CLIPPERS, the players plan naval routes of 6 different trading companies
in the South Pacific Islands. The object of the game is for each player to get as many of the trading
companies to reach islands where the player has ports. Points are scored for each trade route that
reaches a player's port. The winner of the game is the player with the most points once no more trade routes can be added.
RULES IN BRIEF
Players represent different trade companies and build new trade routes, and construct ports on new
islands every turn. At the start of a turn, a player can acquire special cards which give them extra
actions, for a price. However, the trade companies have limits to their routes, and a player must
carefully balance short term bonuses against long term investments on other islands ... and must
remember that every move can help their opponents as well.
CHARACTERISTICS
A game of investment and of management from Alan R. Moon, one of the most famous and prolific designers
of the last decade. This is a game for the entire family, with simple and short rules. There is a clever
mix of strategy and tactics, which makes for a lively and fast-moving game.
Read
more information at the Board Game Geek website
Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.
|