Weird War II : Land of the Rising Dead
From the Publisher...
**requires the first book in the series, Blood on the Rhine. Weird War Two is a d20 System® game and requires the Player’s Handbook® from Wizards of the Coast®.**
Lock and load, marine! We’re heading into the most dangerous territory yet -the South Pacific! You’ve heard the names - Okinawa, Midway, Iwo Jima, Corredigor. That’s our new playground. Word is the enemy has hundreds of thousands of suicidal troops, kamikaze dive-bombers, and maybe - just maybe - something worse. Survivors tell us those islands are crawling with monsters. That’s right. Monsters. Land of the Rising Dead™ is the Pacific Theatre sourcebook for Weird Wars: Weird War Two.™ Inside you’ll find a new character class - the Sailor - new prestige classes such as the Marine Raider and naval officer, new feats - including new weird feats! - and of course, new equipment and weapons. You’ll also find detailed rules for naval combat, including ship statistics for destroyers, battleships, and even aircraft carriers! The Pacific was the scene of the bloodiest fighting in World War Two. Add in the gruesome terrors of the Weird Wars and this just may be your heroes’ toughest fight yet! Land of the Rising Dead is a setting for Pinnacle Entertainment Group’s Weird Wars: Weird War Two roleplaying game, and requires the first book in the series, Blood on the Rhine. Weird War Two is a d20 System® game and requires the Player’s Handbook® from Wizards of the Coast®.
Our Comments...
**requires the first book in the series, Blood on the Rhine. Weird War Two is a d20 System® game and requires the Player’s Handbook® from Wizards of the Coast®.**
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