Conflict of Heroes: Awakening the Bear! - Russia 1941-42
From the Publisher...
**please see http://www.conflictofheroes.com/rules.html for rules issues**
Conflict of HeroesTM is a unique new series of fast-paced boardgame simulations that follow the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series is an excellent teaching and training tool for company level combined arms tactics. The first game in the series is Awakening the Bear!, which covers Operation Barbarossa, the German invasion of Russia in 1941. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.
Fun: Quick paced simultaneous play allows all players to interact with no waiting.
Fast: Scenarios vary in length from only 1/2 hour to 2 hours. Easy: Teach a new player how to play in under 5 minutes!
Historically Accurate: Learn the unique tactics and logistics used by each historical faction.
Multi-player: Firefights for 2 - 4 players, ages 10 and up.
Challenging: Realistic military tactics are required to win.
Simple: Not many rules. The system is taught in small programed sections.
Consistent: Each game in the series uses the same base rule system.
BIG: The high quality maps & counters are BIG and easy to read. The counters are 1” square!
Modern day tactics used by most of today’s advanced armies find their roots in WWII doctrine. These tactics evolved throughout conflicts and wars that followed such as Korea, Vietnam, Africa, Bosnia, Afghanistan, and Iraq. The Conflict of Heroes series follows these evolutions by featuring a fast and fluid system that is easy to learn, but realistic for every unique time period portrayed. CoH offers you and your opponents a wealth of options to learn and explore the combined arms tactics needed to win each engagement. It offers just the right level of abstraction so more time can be spent fighting the opponent and exploring unique new techniques rather than fighting the rules.
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more information at the Board Game Geek website
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