From the Publisher...
From prehistoric times through the Middle Ages, many civilizations followed one another. Through conquest, they built great empires and
expanded their influence across vast areas. However, these empires would never last. As their influence and responsibility expanded, their inability
to maintain control would weaken their empire. Their nation and culture would enter a period of decline.
Other civilizations would move in and establish their own empires on the ruins of their predecessors. Thus humanity progressed.
VINCI invites you to become the leader of an incipient civilization. Using your civilization's different skills and attributes you attempt to build an empire.
Your opponents represent the leaders of other civilizations, with skills very different from yours. You are all competing for the same resources and territory while building your empires.
When you empire grows so large that your people are spread too thinly to expand the empire, you declare that empire to be entering a period of decline.
Then you choose a new civilization and begin the process all over again. You earn victory points for every province that your civilizations occupy. The player who earns a predetermined number of victory points wins the game.
With easy to learn rules and beautiful game components, VINCI is a very accessible game. Each game is different from the last because the Civilization Counters offered to the players allow each
civilization's characteristics to vary drastically. In order to win in the face of continually changing situations, it is necessary to be an astute strategist. Choosing the best civilization,
exploiting its strengths and its weaknesses, declaring the decline of the empire at the most convenient moment are delicate decisions, and this is the challenge of VINCI. No matter what obstacles you encounter, you always remain in the race.
more information at the Board Game Geek website
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|Vinci is an excellent civilization-style game. Its kind of like Avalon Hill’s Civilization and History of the World, yet plays much faster and is a lot easier to learn. On each turn, you will decide to either expand or decline your current empire. When you put an empire in decline, you then get to choose your next empire and its two traits. This is where the game has an interesting system for selecting this new empire. It gives each player the freedom to choose which two available traits they want while balancing the cost and benefit one might receive by selecting an empire with lesser traits. At the end of each turn you count your points, much like HotW. The person that reaches and/or passes the victory points selected wins the game, only after every person has taken the same amount of turns. This game and its components is well worth the investment!