From the Publisher...
The king shall return...
But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns...
In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king’s return?
With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again.
Are you clever enough to control the land, marshal your wealth, and seize the power and prestige of your own Domaine?
4 Board Edge Pieces
9 Land Tiles
60 Action Cards
60 Knight Figures
100 Border Markers
47 Gold Ducat Tokens
4 Crest Tokens
1 King Token
more information at the Board Game Geek website
Customer Raves - Write your own Rave about this game!
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|Domaine/Lowenhertz are very similar and fun playing games with an enjoyable medieval theme that’s easy to learn. The main difference between the two games are you bid for the action you want in Lowenhertz, as in Domaine, you pay for the action that’s available to you. After getting or selecting your action, it’s just about the same game. Players on their turn, will either collect gold, build walls, expand their kingdoms or place knights. With plenty of components and enough options to keep it fresh, this game is worth getting on your shelf and into play.
Lee Kok Khing
|This game is a looker -- with high quality components, colorfull pieces, impressive layouts. It's not really that hard to learn the game, but to master it is another thing. Beware, you must always monitor your opponents' moves and placement instead of just concentrating on your own domaine.
|A great area control game. I love the mechanism of building walls that helps create your domaines, but also helps your neighbors finish their domaines as well. Once everyone's castles are walled in, then the fun really begins. Points can change hands quickly as territories expand and recede.
|This is my number one game. It is easy to teach and easy to play. It has a lot of interaction with other players. Everyone I have played this with, from gamers to non-gamers have loved it.