Reward Point System
Earn Points for each order
Earn Points for each Rave
Redeem for Cash on next order
Huge selection of
discounted boardgames
and card games
menu Home | Games | Customer Service | Contact Us | General Information | Customer Raves | Interviews | Game Bits | Newsletter menu
       Settlers | Axis & Allies | Card | Children | Party | 2 Players | Abstract | Blowout | Advanced Search  
  Find   Sign In   New Account  Gift wrapping
starting at $1.00 
Gift CertificatesGift Certificates in
$5.00 increments
View
Shopping Cart
Shopping Cart
25% off Storewide - Use discount code SAVE25


We are not out of business, but we are not ordering new games at this time. We are continuing to sell the games we have left. We try to ship orders every other day, however, there may be some weeks with a little more delay. Please be patient with us. In the meantime, enjoy 25% off everything by using discount code SAVE25.

SAVE EVEN MORE ON CLEARANCE ITEMS

Customer Raves

View last 10 Raves   View last 50 Raves

List All Authors of Raves   List All Game Groups with Raves

What is a Customer Rave?
Write your own Rave about one of your favorite games!

Customer Raves
(Click on a game, person's name or game group to see other matching raves)

Arkham Horror: Black Goat Of The Woods Expansion   (View Game)
   Corey

This expansion adds some aweosme new mechanics to the game, such as cult cards (you can now join a cult in the game! whoopee!) and relationship cards which are placed between players and gives themn a shared benefit. It also comes with even more location cards to add to the variety of the game. It's not the biggest expansion to the game, but it is a valuable one for certain and gives a deeper and more interesting feel to Arkham Horor.

Arkham Horror: Black Goat Of The Woods Expansion   (View Game)
   Matt L.
Another small box expansion for Arkham Horror, the Black Goat of the Woods expansion increases the variety and novelty present in the base game, as well as increasing the difficulty for those who have gotten to the point the base game is getting a bit too easy. Most of the expansion revolves around two new mechanics and concepts. Certain encounters, or combating certain monsters can Corrupt a character. A few Corruptions have minor benefits, but inevitably they all take their toll on the character. The other major mechanic added is the option to join the "One of the Thousand" Cult, which provides a special set of location encounters for the character that joins the cult. Of the new mechanics, the Corruptions I found quite interesting. The Cult had the problem that the special encounters were high risk but not so high reward, and generally the player has a choice of joining the Cult... But it will not make sense to do so a vast majority of the time, some higher rewards in the cult encounters to balance the higher risks and penalties would have worked a bit better, in my opinion. There are many of the, now 'standard', expansion additions in this expansion. There is a new Herald, and the new mythos deck bring quite a few Gate Bursts into the mix. The Herald is effectively a 'mini-Great Old One' that helps bring the Great Old One into the world. In other words, a bunch of constant effects that alter the game to make it more difficult for the player, and make the Great Old One more potent if it wakes up. Gate Bursts are mythos cards that can cause Seals to disappear. Of the expansions I've played (Curse of the Dark Pharaoh, Dunwich Horror, Kingsport and this), Black Goat of the Woods has personally had the most significant increase in difficulty (barring the one Great Old One which makes all mythos cards gate bursts...), so if you like Arkham Horror and want an expansion and difficulty is your primary motivation, this would probably be my first recommendation.

 

Enter a Rave for a game

 



Home | Contact Us | About Us