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Customer Raves

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Customer Raves
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TATATA!   (View Game)
   Rick Partin

A very fun, lightweight racing game in which players set up cards to constitute a race course, around which they race for 3 laps. Players can choose how many cards to play to create courses of varying lengths. Along the way they can play cards to cause certain "problems" for their opponents, such as shooting missiles at them or even upchucking on a trailing plane. The game features a small-card format, similar to Mr. Porazzi's "Wrestangel," with similar mechanics and rules that should feel familiar to anyone who has played the latter game. So, it's easy and fun to play, but offers various decisions players can make to influence the outcome. I'm sure it's better with more players, as with more people, various tactics can be used to mess up one's fellow players, and the action gets hotter and more frantic at times. Bottom line, "TaTaTa" has the characterstic 'fun factor' that all of Porazzi's games have. My 10-year-old son rated it an "8" on a 10-scale. Adults and older kids alike can appreciate the humor of the artwork and planes' special abilities. Due to the small format of the cards and the lightweight nature of this game, it's also a nice 'travel' game, In short, "TaTaTa" is portable, fun, and quick to play--and, the more, the merrier.

PeaceBowl   (View Game)
   Rick Partin
"Peacebowl" is a fun, quick-playing blend of sports and general mayhem. I'd rate the basic game (without the Special cards) an 8 on a 10-scale. It's easy to learn but provides sufficient strategy. "Peacebowl" plays fast, like American football, but adds a mayhem factor (knocking down or even hypnotizing opponents' warriors) that appeals to guys. Players start with a hand of 5 cards, which can be played for offense or defense, depending on which ones they happen to draw. Scores can be made by either running or passing the ball into an endzone opposite or to one side of one's own endzone (for different point totals). Player pieces can be flipped upside down or even swept off the field back into one's own endzone, from which one has to start all over. The ball can be picked up and run, passed over opponents, stolen, or knocked loose, as in football. But in "Peacebowl" there is plenty of contact, but no penalties--only change or possession, players knocked out of action, or scorse. You can play it head-to-head, but the game really shines with four, as the full effect of the various cards can be employed, particularly with advanced rules when all the cards are in play. This you'll see for yourself when one player needs only one more score to win, but the other three players gang up on him, using any and all available means to stop him cold. Also, designer Angelo Porazzi is a terrific illustrator, and the descriptions on the cards are fun in themselves. The cover artwork is something to behold as well. It's obvious Mr. Porazzi put a lot of time into thinking out this game and play-testing it. I like playing it with the full 5-warrior teams, where one "Champion" has special movement and battle abilities, and in many situations, only a rival Champion can stop him. For sheer fun factor, "Peacebowl" is a 10: I've played it nearly 50 times, and I can't imagine ever getting tired of it. Check it out!


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