7 Wonders: Leaders
From the Publisher...
What kind of Leader are you?
In 7 Wonders, players get hands of cards, pick those that will help them build their City and pass the rest to their neighbor. Their goal: build commercial ties, strengthen their military might and build their Wonders.
Leaders introduces in the game notable personalities, who offer various advantages. At the beginning of the game, players create a Leader hand from which they will be able to play a leader at the beginning of every Age, or use him to get money or help build your Wonder.
The recruited Leaders will allow you to build certain structures at a cheaper cost, even maybe for free, or will be worth victory points, or... Well, with Leaders, the Wonders never cease!
Features: A game for the whole family as well as for hardcore gamers
An expansion that offers new tactical depth
Games remain as fast but become a lot more tense!
36 Leader cards 1 Wonder card 3 Guild cards 12 coins of value 6 1 Courtesan marker 1 score booklet 1 rulebook
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more information at the Board Game Geek website
Customer Raves - Write your own Rave about this game!
(Click on a person's name or game group to see other raves by the same person or group.
A.J. Sansom
The price for an expansions that basically boils down to another small stack of cards may seem a bit high, but the level of complexity that it adds to the already enjoyable base game makes it worth it for me. Essentially, you now get to recruit one leader each age that will help you to shape your long-range goals and planning. In addition, the 8th wonder board in the expansion feels completely different to play, and the diversity of this expansion helps to keep 7 Wonders fresh! |
Jon
This expansion fits seemlessly with the base game. There aren't any hard rules to learn if you are familiar with the base game but it adds a layer of strategy and I think allows a player to refine his focus and plan more. It is a great addition that almost feels like it belongs to the game originally. |
Damon Asher
The great thing about this expansion is that it gives you some direction at the beginning of the game. You have a reason to go for certain cards from the outset based on which leaders you have, and that adds very nicely to the replay value and interest level of the game for experienced players. |
Corey
I definintly suggest you get 7 wonders: Leaders as soon as possible. It's amazing! It is the 2nd best expansion i think was ever made. It comes with so much greatness and really gives the game some new flavor, which it needs if you've played it a hundred times like our group has. The leaders is very easy to learn and impacts the game in a good way, it's not going to completely change the game...but hey, why fix it if it isn't broken?
AWESOME. |
Michael
I learned 7 Wonders without the Leaders expansion, and only after playing dozens of games did I try adding leaders. Even so, I'll never go back. Leaders adds so much to the game that I no longer consider 7 Wonders to be complete without it. If you like 7 Wonders, this expansion is a must. |
Alex
Great expansion to an already good game. |
Alex
Finally got this expansion and great addition. Adds more of the same, but with 7 wonder's that's a good thing. Also provides some in game direction which can be nice. |
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