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Carcassonne: The Discovery
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Andrew
This is another stand alone version in the Carcassonne series. It is decidedly simpler than the original Carc, with each player only using 4 meeples in the game. The theme is also different as players claim a newly discovered region consisting of meadows, mountains, and seas. A good play for younger gamers, but normal Carc is more suited for experienced and competitive gamers. |
Carcassonne: the Castle
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Andrew
This is a great stand alone version of Carc especially designed for 2 players. Strategy becomes important because tile laying space is limited. A new expansion is to be released soon for this game entitled "The Falcon". Definitely a good buy. |
Carcassonne: The City 2
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Andrew
This is a reimplementation of Carcassonne: The City. It comes at a cheaper price and plays the same. Definitely a good buy for any gamer. This game is like Carcassonne but includes new mechanics that change the game. You are building within the limits of the walls of Carcassonne, so space is more limited than in the original game. Fun and competitive. |
The Kids of Carcassonne
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Andrew
A more kid-friendly version of Carc that uses the same mechanics (but without scoring). Players instead try to place their figures to win. A good game for younger children. Serves as a good introduction into the world of Eurogaming for youngsters. |
Cardcassonne: The Carcassonne Card Game
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Andrew
A spin off game from the original Carcassonne. This game definitely is worth looking into, especially if you prefer card games to board games. Nicely continues the theme of Carcassonne and is quite easy to pick up whether you are a new gamer or have been playing for years. This is fun to play whether you are a fan of the original Carcassonne or not. |
Carcassonne: Hunters & Gatherers
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Andrew
This is the same game basically as the original Carcassonne but with a few rule changes. However, I love the prehistoric theme that this game brings to the table. This leads to more plays for me when choosing between this and vanilla Carc. Definitely a good buy if you are just going to buy the base game (between this and Carc). |
Carcassonne Big Box 2*ND
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Andrew
A reimplementation of the first Carc Big Box that contains a different mix of expansions. A great buy if you don't own the game yet but are a fan, especially since it contains so many expansions. I give this out as a gift to my gaming friends who are interested in Carc but have not yet purchased it. |
Carcassonne Big Box*ND
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Andrew
A great way to save some money when looking to buy Carc along with some expansions. It also acts as a great space saver because all the components are in one box, convenient for storage. This makes a great buy for oneself and a gift that will never go unappreciated. |
Carcassonne: Wheel of Fortune
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Andrew
This is a reimplementation of the original Carcassonne with an expansion built in. It contains all the components and can be played as a stand alone or in combination with the other expansions. The wheel is an interesting mechanic that adds some randomness to the game (other than tile drawing). I'd suggest this expansion for completionists/collectors (like myself) and for new players looking to buy the base game with a built in expansion. |
Carcassonne: Traders & Builders Expansion
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Andrew
This is the second expansion universally considered a must have by Carc players (the other being Inns and Cathedrals). This is a fun large expansion that adds much to a game. The builder allows you to take an extra turn if you add to the city or road that it is on. The pig allows you to get 4 points per city on a field rather than 3. The trade tiles allow for new end game scoring that can drastically change game play. I recommend this for all Carc players. |
Carcassonne: The Tower Expansion
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Andrew
Another conflict filled expansion for Carcassonne. Adds a vertical component to the game that allows you to capture your opponent's meeples and ransom them for points. Can be very fun or very frustrating. I suggest this game for players who like very attack based games of Carc. |
Carcassonne: The Princess & the Dragon
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Andrew
Definitely my favorite expansion. This one calls for all out attacks on your opponents. The dragon rampages about the land, eating up meeples and allowing you to take out your opponent from that valuable field he's holding onto. This princess (which only appears in cities) allows you to remove your opponent's knight from a city. The fairy offers some protection from the dragon and gives you a few points here and there, but your opponent can easily take it away at critical moments. A great expansion adding in lots of new elements that can make or break your game. |
Carcassonne: the Count
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Andrew
Another small expansion that packs a lot of punch in the Carc line. The Count creates another new "starting tile" dynamic with a 4X3 city. The city has four quadrants that you can place meeple into, thereby allowing you to leech your opponent's points when they score without you scoring. A fun expansion that adds a lot to games, regardless of playing style. |
Carcassonne: River 2
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Andrew
This is a fun expansion that reimplements the earlier River expansion. You can use this river alone or in combination with the River I in order to make one large river for big, multi-expansion games. The River II adds in features that work with other Carc expansions (such as Princess and Dragon or Inns and Cathedrals), and can add a lot of depth to the game. Definitely a good buy at a cheap price. |
Carcassonne: King & Scout
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Andrew
This is a fun little expansion that can add a lot to the game (writing from the perspective of normal Carcassonne). It includes 5 new tiles that have new configurations that add a lot to gameplay. It also adds two new unplayable tiles that are held by the players that completed the largest city and road. At the end of the game, the player who holds each of the respective tiles gets 1 point for every completed city (in the case of the king tile) and 1 point for every completed road (in the case of the robber baron tile). This element adds in new end game points that can completely alter gameplay (it can actually be advantageous to complete an opponents city or road!). This is a fun expansion for new and old players alike. |
Carcassonne: Inns & Cathedrals Expansion
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Andrew
Many consider this to be a must have expansion. My gaming group never plays without this one. It adds a 6th player for starters, as well as scoring tiles (50 and 100 points) so you don't have to remember how many times that you've gone around the score board. It also adds in a "big meeple" worth two so that you can claim an opponent's city as your own with a single placement. A new mix of tiles is also included that add in new configurations to make gameplay more interesting. The inns and cathedrals allow cities and roads to go for double or nothing depending on if they are completed or not, and can act as a great way to attack your opponent. I strongly recommend this to all Carc fans. |
Carcassonne : Travel Edition
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Andrew
A fun, "mini" version of the base game. It has all of the components of regular Carc, but smaller in size. A good purchase if you're taking a road trip and want to save space. |
Carcassonne: Cult, Siege, & Creativity Expansion
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Andrew
This is an expansion that I rarely play without. It consists of 12 tiles. 2 tiles are blank (so that the player may create their own tiles with their own rules to use). 6 of the tiles are Shrines, which play just like the Cloisters of the base game, but when placed next to a Cloister may cause a battle for points that becomes winner take all. 4 Siege tiles (an English Printing of the German Die Katherer expansion) can be placed to cut the value of an opponent's city in half. This expansion includes several new mechanics of attack that are fun to play with in competitive matches. I am a big fan of this expansion, especially considering the low cost. |
Carcassonne: Catapult
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Andrew
This expansion adds a fun, quirky element to what can be very serious games. The Catapult introduces a dexterity component to the game where players fling tokens across the board that can change gameplay drastically. This is a great expansion to use when playing with light gamers or with a younger crowd. |
Carcassonne: Bridges, Castles & Bazaars Expansion
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Andrew
This is definitely a worthwhile expansion to get for Carc. The bridges are a fun mechanic that allow you to place tiles that would otherwise be placed in "illegal" positions. Castles are a gamble that can pay off huge. Bazaars can be a little much for smaller games (since tiles are auctioned off for points), but they are fun in games with lots of players (4 or more) or with several expansions. I suggest this expansion for all Carc players. |
Carcassonne: Abbey & Mayor Expansion
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Andrew
This is one of my favorite expansions to Carc. It adds in several new mechanics. Abbeys are of great use because they are played to fill in holes in your game that otherwise are impossible to complete (thus allowing you to retrieve your valuable meeples that you previously thought were trapped). The mayor is a new way to claim cities as your own that can be a game changer. Barns completely reshape the way you look at fields. I suggest this expansion for someone who is well seasoned with Carc and is looking to try something new. It works great when combined with other expansions as well, especially Traders and Builders or the Tower. |
Carcassonne River 1 Expansion
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Andrew
This little expansion is a great addition to Carc. It changes up the start of the game drastically without adding any new rules that change gameplay. I strongly recommend this purchase. This is a great purchase to change up your games a bit, especially at such a low price. |
Carcassonne Big Box*ND
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Andrew
I suggest this purchase if you have played Carc a few times and haven't purchased the base game yet. I have purchased this as a gift for my friends who I have introduced to Carc but not yet purchased it. This version of the Big Box contains all of my favorite expansions (Inns and Cathedrals, Traders and Builders, Princess and Dragon, Abbey and Mayor, and Bridges Castles and Bazaars) for a bargain. All of the components come in one large box that make storage much easier (and all of the expansions are housed separately in the box so that there is no frustrating mixing and matching come gametime; you just pull out the expansions you want and you're good to go). |
Carcassonne - The Mini Expansion
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Andrew
This is a great addition to the "vanilla carc" set. It adds in 12 new pieces with new configurations that weren't previously available in the basic Carc set. Also, it does not add any new rules. One of the main complaints about the other Carc expansions is that they add too many rules or drastically change the game from its original design. This expansion gives you 12 new pieces without any rule changes. I strongly recommend this purchase, especially since it is rare and is a bargain at this site. |
Carcassonne
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Andrew
This is the game that got me into board games. A great gateway game, we often play just this for 5-6 hour stretches. Simple and easy to learn at the surface, but can also provide depth for veteran players. I never grow tired of Carcassonne, even after trying out many new games since then. |
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